Tuesday, March 28, 2006

Craptacular: Metroid Prime Hunters Edition

I got Metroid Prime Hunters as soon as it hit stores last week, something which I actually saved up money for the past few months. This was set to be the second major WiFi game, as well as the best thing Nintendo would release this side of E3. Well, that hype wasn't incorrect. I should also say that controlling with the stylus is much better then what reviews give of the thumb-nub.
However, one major problem has come up, one which only Gamespy noted in their review (here: http://gba.gamespy.com/nintendo-ds/metroid-prime-hunters/698045p1.html). The problem I have run into is whenever running a que and a third player is found, the game throws up an error message. The game works with two or three players online, but I can never get four. Occasionally I can get three, but not often since the fourth player would throw up the bug.
Others appearently have experienced this (see forum thread: http://forums.nintendo.com/nintendo/board/message?board.id=tech_questions_wifi&message.id=30852). There is also a problem with match-making (here: http://forums.nintendo.com/nintendo/board/message?board.id=tech_questions_wifi&message.id=31202).
Boo Nintendo. While the game even with two players is good, I don't like having two player FPS's since I tend to suck with fewer players. This is something that should have never been a problem.
I won't give them a Worst Persons award, since this seems like a legitimate mistake (possibly due to the lack of external debugging) and they are working on a solution, but I make give it to them if they don't be quick about it. But this game was delayed beyond the holiday season. If they knew about the problem, they should have delayed it a bit longer. I would much rather have a delayed game then a buggy one (*cough* PC game publishers *cough*).

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