Friday, February 17, 2006

Capcom: The Best & Worst in Gaming

Well, this past year, Capcom released the best game to come along since Zelda: Ocarina of Time. Then this year comes about, and we get more of the same, mostly.
The first game we got this year was the port of Resident Evil for the DS. Not Resident Evil 4, not even the Gamecube version of the original. No, we got a port of the original PSX version. Although it's all there, with a new mode that includes exclusive DS features, it still is the same thing we saw ten years ago. I could not even concieve getting this game, mostly because after playing RE4, the old games just suck. Going back to the old crappy camera system is just horrible. The only control change they did was the 180 turn. Couldn't they at least do the analog control seen in Mario 64DS?
Now their Gamers Day (story: http://www.1up.com/do/newsStory?cId=3148152) featured a mix of old and new, but mostly stuff we seen before in one way or another.

Okami, the most original title on the list, has been at the past two E3s. Only one thing comes to mind: Why isn't there a DS version of this? I'm not even asking for a Revolution, because the DS has you interacting directly with the screen. Even on the PS2, I'm looking forward to seeing how this turns out, whenever it comes out.

The two 360 titles, Dead Rising and Lost Planet, do sound good in concept, although not entirely original. Reading the previews certainly does leave a good impression. However, I just doubt that either game will be released any time soon.

Then the PSP is getting more then its fair share of ports and remakes. The most original title is Mega Man Powered Up (Rockman Rockman in Japan), with the ability to make custom levels. But it still is Mega Man, a series that only changes with each spin off.
Then all the others are ports of something or another. This month, Street Fighter Alpha 3 was launched. As an owner of the GBA version, I will say it is a great game, but reviews of the PSP version say it is hindered by the hardware (mostly an ackward directional pad).

It was this mix of new games and ports that just makes Capcom the epitome of the industry. Only one game varies from convention (Okami), while the rest just tries to be good or easy money. Nothing bad from the former, but everyone would like to see their games transend their genre.
Mostly, Capcom just needs to stop rehashing and porting. It was old on the NES.

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