When Games Meet Politics: Democrats & Gamers' Edition
Senetor Hillary Clinton was only the first among many Democrats to call for the signing of AB 1179, the bill that would restrict violent games to minors. The theory is that Democrats are hopping onto this bandwagon in hopes that they can say they are for "family values".
The problem is that this isn't much of an issue for all but a few people. This topic won't win anyone who's main voting consern is values.
Along side that, there is the restrictions that would happen. Publishers don't like state regulations since they couldn't just send out one product everywhere, but have to micro-manage their shipping. Game Politics also points out that almost all of the bills that come about are based on content rather then work with the ESRB, which in turn will create confusion or futher hinderance of speach then what is even intended.
The problem stems to a major problem all younger voters have, they just don't vote. There's plenty of gamers out there, but because almost all of them fall into the 18-30 year old crowd, it at least appears that most don't vote. Even then, just as videogames aren't a big part of the values crowd, they aren't a big part of the gamer voters as well. Let's face it, there are plenty of larger issues.
The best thing gamers could do to prevent such measures from being passed is not to vote, but to form a lobbying group. This would be far more effective, since it would have some effect not just during elections, but during legislative sessions. It would also prove that gamers are a force to be wreckened with.
The greatest hurdle to this goal, it's the fact that gamers aren't politically active. The closest we have is one website, Game Politics. It's possible that the people behind Game Politics can start to build something, but it's still a pretty big hurdle.
Once something is formed, I doubt money can't be generated. If there's one thing I have learned from the downfall of TechTV, it's that Internet fans are very loyal. As long as enough people discover this new lobby, then the money could easily flow.
Leadership also has to be an important issue. They can't just be the knee-jerk reactionists that will oppose everything. They have to be logical and actually show evidence that the proposed policies are harmful.
As it is, there is already plenty anti-game lobby; it's just they're not organized. Their current advantage is that they vote and are very vocal. Gamers are vocal, but only within their own forums. They need an organization in which to speak out to the general public.
As it is, we do need something like this. Democrats are the only other force that would oppose such legislation, and we can see where that is leading us. Gamers need to know that posting on a message board isn't enough. Not by a long shot.